AI Insights · Timothy · October 2022
Top 5 Third Person Games in Cyprus Q3 2022: Performance Overview
Explore the performance trends of the top 5 third person games in Cyprus for Q3 2022, including downloads, revenue, and active users.
The third quarter of 2022 saw notable performance trends for the top 5 third person games in Cyprus, with data sourced from Sensor Tower. Here’s a closer look at how these games fared in terms of downloads, revenue, and active users.
PUBG MOBILE showed fluctuations in its weekly revenue, starting at around $8.5K at the beginning of July and peaking at approximately $12K in the first week of August. It ended the quarter with a weekly revenue of about $5.3K. Downloads for the game remained relatively stable, ranging from 658 to 915 downloads per week, and closing the quarter with 765 downloads.
Stumble Guys experienced a significant increase in weekly revenue over the quarter. Starting at $575 at the end of June, it surged to around $8.3K in the first week of September, and concluded the quarter with a weekly revenue of about $6.5K. The game’s weekly downloads fluctuated between 3.7K and 5.5K, with a slight decline towards the end of the quarter, finishing at 3.7K downloads.
Free Fire: 7th Anniversary had a more modest revenue performance, starting at about $1.6K at the end of June and peaking at $1.8K in mid-August. The game ended the quarter with weekly revenue around $900. Downloads remained fairly steady, ranging between 426 and 655 weekly downloads, finishing September with 467 downloads.
Genshin Impact saw varied revenue numbers throughout the quarter. The game started with $637 in weekly revenue and peaked at around $2.3K in late August, closing the quarter at approximately $1.9K. Weekly downloads were relatively low, fluctuating between 86 and 283, with the highest downloads recorded in the last week of September.
DRAGON BALL Z DOKKAN BATTLE had a notable revenue spike at the beginning of July, reaching $1.9K, and another peak at $2.4K in mid-July. The game’s revenue saw a decline towards the end of the quarter, closing at $369. Downloads for the game were minimal, ranging from 13 to 81 per week, with a notable decline towards the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.